Best Way To Get Science

Science is one of the most useful resources in the game, as it unlocks new techs, buildings and military units. Science does not need to be spent, like the production resource, however your research as to be selected in order for your scientists to know what they’re meant to be researching!

To set what you want to research, click on the icon of the test tube type icon (It’s blue) and select from the tech tree. If you’re in a civilization with others, it’s best to mouse over each tech and see what your fellow members are researching and choose that – this will lead to a decreased research time as your research will be combined.

What I am for when really trying to research science is a university and town square next to each other, surrounded by scientists. This seems to be the ideal layout for getting the most science out of each scientist.

Of course, if you have a better technique, please comment and let us know!

What’s The Difference Between The Civilizations?

There’s no difference between the different civilizations found in Civ World apart from the name. None of them have any advantages or disadvantages over any other civilization, apart from the strength of the players (nations) that have joined that particular civilization.

The civilizations available to join in your game of Civ World are completely random, and the number of them depend on the number of nations currently in your game ‘world’. If there is a civilization thats currently able to be founded, you may do so by clicking the ‘create’ button on the civilization in the world screen. Alternatively, you may join an already founded civilization that consists of other players (nations) if there is still room. The maximum number of players able to join a particular civilization is a maximum of 20% of players in the game, but never less than 10.

The following is the list of civilizations that can be found in Civ World:

  • African League
  • American Territories
  • Arabian Empire
  • Aztec Coalition
  • Chinese Civilization
  • Egyptian Dynasty
  • British Commonwealth
  • French Alliance
  • German Confederation
  • Grecian States
  • Indian Commonwealth
  • Japanese Shogunate
  • Mongolian Horde
  • Roman Empire
  • Russian Federation
  • Spanish Confederation

What Are Eras?

Civ World is split in to Eras which determine game time as well as progress of players and victory. There are 21 Eras in Civ World, each divided in half, an early period and a late period. Each half of an Era has it’s own 4 victory conditions associated with the 4 categories of Economics, Technology, Domination and Culture.

Sometimes Eras can have bonuses or penalties to resource production that affects the whole game world. These bonuses or penalties span both halves of the Era, however not all Eras have these bonuses or penalties. Until the Era has been won, all players will be affected by these bonuses or penalties.

The following is a list of Eras and their respective bonus or penalty:

  1. The Ancient Era is the first Era of the game. It has no bonuses or penalties.
  2. The Historic Era is the second Era of the game. It has a +25% bonus to Gold.
  3. The Classical Era is the third Era of the game. It has a +25% bonus to Culture.
  4. The Imperial Era is the fourth Era of the game. It has a +50% bonus to Food.
  5. The Dark Ages Era is the fifth Era of the game. It has a -50% penalty to Science.
  6. The Medieval Era is the sixth Era of the game. It has a +25% bonus to Food.
  7. The Middle Ages Era is the seventh Era of the game. It has no bonuses or penalties.
  8. The Renaissance Era is the eighth Era of the game. It has a +50% bonus to Science.
  9. The Baroque Era is the ninth Era of the game. It has a +25% bonus to Culture.
  10. The Enlightenment Era is the tenth Era of the game. It has a +25% bonus to Science.
  11. The Exploration Era is the eleventh Era of the game. It has a +50% bonus to Gold.
  12. The Nationalist Era is the twelfth Era of the game. It has a +25% bonus to Production.
  13. The Colonial Era is the thirteenth Era of the game. It has a -50% penalty to Food.
  14. The Independence Era is the fourteenth Era of the game. It has a -25% penalty to Gold.
  15. The Industrial Era is the fifteenth Era of the game. It has a +50% bonus to Production.
  16. The Depression Era is the sixteenth Era of the game. It has a -50% penalty to Gold.
  17. The Atomic Era is the seventeenth Era of the game. It has a +25% bonus to Production.
  18. The Global Era is the eighteenth Era of the game. It has a +50% bonus to Science.
  19. The Digital Era is the nineteenth Era of the game. It has a +25% bonus to Gold.
  20. The Space Era is the twentieth Era of the game. It has a +25% bonus to Gold.
  21. The Galactic Era is the twenty-first Era of the game. It has no bonuses or penalties.

How To Win The Game

Yes, you can actually win in this Facebook game! The goal of the game is to get as many fame points as possible over the 21 Eras that Civ World spreads over. Every Era has it’s own victory conditions which if you complete, can increase your fame points. Once all 21 Eras are over, the game is finished and the player with the most fame points is crowned the winner!

How To Increase Population

Growing your population in Civ World is fairly easy. In a nutshell, the more farmers you have, the faster you produce food, and the faster you’ll gain a new citizen. If you hover your mouse over the ‘build’ button, you’ll see how much progress (in %) you’ve made towards gaining a new citizen.

You can have a max of 32 citizens in your City, and a maximum of 16 houses. Any population growth above 16 will convert a house in to a townhouse.

I personally have found it good to focus on gaining more population quickly, and not worrying about the other resources too much at the moment. If you check the markets often, you can also see how much gold you can earn by selling 100 type of that resource. At the time of writing this, food is sitting at around 1500 gold per 100 food sold. This is much higher than any of the other resources. To me, it makes sense to produce as much food as possible, and if needed, I can always sell food and buy other resources. Make sure you keep an eye on the markets regularly, because this can and does change.

There is something to look out for though, and that is Era bonuses or penalties. Sometimes certain Eras will dictate you’ll get a 50% bonus to science production for example. At times like these, it is worth thinking about switching some (or all) of your farmers to Science to make use of the bonus.

Do you have any particular strategies you like to use for population growth, or resource gathering in general? Place a comment below and let us know!